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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

Writing ESSL Programs

Now, let's take a moment to step back and look at the big picture. ESSL allows us to implement a lighting strategy, provided that we define a shading method and a light reflection model. In this section, we will take a sphere as the object that we want to illuminate, and we will see how the selection of a lighting strategy changes the scene:

We will see two scenarios for Goraud interpolation: one with Lambertian and one with Phong reflections. We will only see one case for Phong interpolation; under Phong shading, the Lambertian reflection model is no different from a Phong reflection model where the ambient and specular ...

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Publisher Resources

ISBN: 9781788629690Supplemental Content