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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

Vertex Shader

The vertex shader is called on each vertex. The shader manipulates per-vertex data, such as vertex coordinates, normals, colors, and texture coordinates. This data is represented by attributes inside the vertex shader. Each attribute points to a VBO from where it reads vertex data.

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Publisher Resources

ISBN: 9781788629690Supplemental Content