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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

Camera Matrix Is the Inverse of the Model-View Matrix

These two scenarios help us appreciate that a Camera matrix is the exact opposite of the Model-View matrix. In linear algebra, this property is known as the inverse of a matrix.

The inverse of a matrix is such that when multiplying it by the original matrix, we obtain the Identity matrix. In other words, if M is the Model-View matrix and C is the Camera matrix, we get the following:

We can ...

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Publisher Resources

ISBN: 9781788629690Supplemental Content