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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

Lights, Normals, and Materials

In the real world, we see objects because they reflect light. The illumination of an object depends on its position relative to the light source, surface orientation, and its material composition. In this chapter, we will learn how to combine these three elements in WebGL to model different illumination schemes:

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Publisher Resources

ISBN: 9781788629690Supplemental Content