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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

JavaScript Matrices

The WebGL JavaScript API does not provide its own methods to perform operations on matrices. WebGL simply provides a way to pass matrices to the shaders (as uniforms). So, we need to use a JavaScript library that enables us to manipulate matrices in JavaScript. In this book, we have used glMatrix for all matrix operations. However, there are other libraries available online that can do this for you.

glMatrix We used glMatrix for all matrix operations in this book. You can find more information about this library at https://github.com/toji/gl-matrix.

Here are some of the operations that you can perform with glMatrix:

Operation Syntax Description
Creation const m = mat4.create(); Creates the m matrix.
Identity
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Publisher Resources

ISBN: 9781788629690Supplemental Content