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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

Setting up an Offscreen Framebuffer

As shown in Chapter 2, Rendering, the framebuffer is the final rendering destination in WebGL. The results of the rendering on your screen are the contents of the framebuffer. Assuming that gl is our WebGL context, every call to gl.drawArrays, gl.drawElements, and gl.clear will change the contents of the framebuffer.

Instead of rendering to the default framebuffer, we can also render to a scene that is offscreen we call this the offscreen framebuffer. This is the first step in implementing picking. To do so, we need to set up a new framebuffer and tell WebGL that we want to use it instead of the default one. Let's see how we can do that.

To set up a framebuffer, we need to create storage for at least ...

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Publisher Resources

ISBN: 9781788629690Supplemental Content