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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

Time for Action: Picking

Let's cover an example of this technique in action:

  1. Open the ch08_01_picking.html file using your browser. You will see a screen similar to this:
  1. Here, you have a set of objects, each one of which has a unique diffuse color property. As was the case in previous examples, you can move the camera around the scene. Also, note that the cube has a texture and that the flat disk is translucent. As you may expect, the code in the draw function handles textures, coordinates, and also transparencies, so it looks a bit more complex than before (you can check it out in the source code). This is a more realistic draw function. ...
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Publisher Resources

ISBN: 9781788629690Supplemental Content