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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

Summary

Let's summarize what we've learned in this chapter:

  • There is no camera object in WebGL. However, we can build one using the Model-View matrix.
  • 3D objects undergo several transformations to be displayed on a 2D screen. These transformations are represented as 4x4 matrices.
  • Scene transformations are affine. Affine transformations are constituted by a linear transformation followed by a translation. The WebGL groups affine transforms into three matrices: the Model-View matrix, the Projection matrix, and the Normal matrix, and one WebGL operation: gl.viewport().
  • Affine transforms are applied in projective space, so they can be represented by 4x4 matrices. To work in projective space, vertices need to be augmented to contain an extra ...
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Publisher Resources

ISBN: 9781788629690Supplemental Content