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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

Designing Our GUI

We will define a very simple layout for our application. First, we will define our HTML document and include all of the necessary dependencies:

<html><head>  <title>Real-Time 3D Graphics with WebGL 2</title>  <link rel="shortcut icon" type="image/png"    href="/common/images/favicon.png" />  <!-- libraries --> <link rel="stylesheet" href="/common/lib/normalize.css"> <script type="text/javascript" src="/common/lib/dat.gui.js"></script> <script type="text/javascript" src="/common/lib/gl-matrix.js"></script> <!-- modules --> <script type="text/javascript" src="/common/js/utils.js"></script> <script type="text/javascript" src="/common/js/EventEmitter.js"></script> <script type="text/javascript" src="/common/js/Camera.js"></script> ...
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Publisher Resources

ISBN: 9781788629690