October 2018
Intermediate to advanced
500 pages
12h 40m
English
In WebGL 1, you'd attain a WebGL context with something that looks like the following:
const names = ['WebGL', 'experimental-WebGL', 'webkit-3d', 'moz-WebGL'];for (let i = 0; i < names.length; ++i) { try { const context = canvas.getContext(names[i]); // work with context } catch (e) { console.log('Error attaining WebGL context', e); }}
In WebGL 2, you'd simply attain the context with a single line, as follows:
const context = canvas.getContext('WebGL 2');