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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

Architecture Updates

Let's cover some useful functions that we can refactor for use in later chapters:

  1. Open common/js/utils.js in your editor to see the following changes.
  2. We have added two additional methods, autoResizeCanvas and getShader, to utils.js that look very similar to the code we implemented earlier in this chapter:
'use strict';// A set of utility functions for /common operations across our // applicationconst utils = {  // Find and return a DOM element given an ID  getCanvas(id) {    // ...  },  // Given a canvas element, return the WebGL2 context  getGLContext(canvas) {    // ...  },  // Given a canvas element, expand it to the size of the window  // and ensure that it automatically resizes as the window changes  autoResizeCanvas(canvas) ...
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Publisher Resources

ISBN: 9781788629690Supplemental Content