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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

More on Lights: Positional Lights

Before finishing this chapter, let's revisit the topic of lights. So far, for the purpose of our examples, we’ve assumed that our light source is infinitely far away from the scene. This assumption allows us to model the light rays as being parallel to each other. An example of this is sunlight. These lights are directional lights. Now, we are going to consider a case where the light source is relatively close to the object it needs to illuminate. Think, for example, of a desk lamp illuminating the document you’re reading. These lights are positional lights:

As we experienced before, when working with directional ...

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Publisher Resources

ISBN: 9781788629690Supplemental Content