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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

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In the previous chapter, we covered WebGL's rendering pipeline, defining geometries, passing data to the GPU, drawing types, and leveraging AJAX to asynchronously load external assets. Although we briefly covered shaders and their role in creating a WebGL application, we will go into more detail in this chapter and leverage the vertex and fragment shaders to create a lighting model for our scene.

Shaders allow us to define a mathematical model that governs how our scene is lit. To learn how to implement shaders, we will study different algorithms and see examples of their application. A basic knowledge of linear algebra will be really useful to help you understand the contents of this chapter. We will use a JavaScript library that ...

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Publisher Resources

ISBN: 9781788629690Supplemental Content