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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

WebGL Alpha-Blending API

The following table summarizes the WebGL functions that are relevant to performing alpha-blending operations:

WebGL function Description
gl.enable|disable(gl.BLEND) Enable/disable blending.
gl.blendFunc(sW, dW)

Specify pixel arithmetic. Accepted values for sW and dW are as follows:

  • ZERO
  • ONE
  • SRC_COLOR
  • DST_COLOR
  • SRC_ALPHA
  • DST_ALPHA
  • CONSTANT_COLOR
  • CONSTANT_ALPHA
  • ONE_MINUS_SRC_ALPHA
  • ONE_MINUS_DST_ALPHA
  • ONE_MINUS_SRC_COLOR
  • ONE_MINUS_DST_COLOR
  • ONE_MINUS_CONSTANT_COLOR
  • ONE_MINUS_CONSTANT_ALPHA

In addition, sW can also be SRC_ALPHA_SATURATE.

gl.blendFuncSeparate(sW_rgb, dW_rgb, sW_a, dW_a)

Specify pixel arithmetic for RGB and alpha components separately.

gl.blendEquation(mode)

Specify the equation used for ...

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Publisher Resources

ISBN: 9781788629690Supplemental Content