October 2018
Intermediate to advanced
500 pages
12h 40m
English
Texture mapping is simply a method for adding detail to a geometry being rendered by displaying an image on the surface. Consider the following screenshot:

Using only the techniques we've learned so far, this relatively simple scene would be very difficult to build. The WebGL logo alone would have to be carefully constructed out of many triangle primitives. Although this is a possible approach, the additional geometry construction would be impractical for a marginally complex scene.
Fortunately, texture mapping makes such requirements incredibly simple. All that's required is an image in an appropriate file format, ...