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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

State Machine

A WebGL context can be understood as a state machine: once you modify attributes, the modifications persist until later modifications. At any point, you can query the state of these attributes to determine the current state of your WebGL context. Let's analyze this behavior with an example.

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Publisher Resources

ISBN: 9781788629690Supplemental Content