Skip to Content
Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

Time for Action: Trying Different Filter Modes

Let's cover an example of seeing different filter modes in action:

  1. Open the ch07_03_texture-filters.html file using your browser:
  1. The controls include a slider to adjust the distance of the box from the viewer, while the buttons modify the magnification and minification filters.
  2. Experiment with different modes to observe the effect they have on the texture. Magnification filters take effect when the cube's textures are being rendered larger than their source image size; minification filters when it is further away. Be sure to rotate the cube as well to observe what the texture looks like when ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL

WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL

Kouichi Matsuda, Rodger Lea
3D Graphics Rendering Cookbook

3D Graphics Rendering Cookbook

Sergey Kosarevsky, Viktor Latypov

Publisher Resources

ISBN: 9781788629690Supplemental Content