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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

Time for Action: Coloring the Cube

Let's cover a simple example of coloring a geometry:

  1. Open the ch06_01_cube.html file using your browser. You will see a page similar to the following:
  1. In this exercise, we’re going to compare constant versus per-vertex coloring. Let's talk about the page's widgets:
    • Lambert: When selected, it will include the Lambert coefficient in the calculation of the final color.
    • Per Vertex: The two different coloring methods explained before: per-vertex or constant.
    • Complex Cube: Loads a JSON object where the vertices are repeated with the goal of obtaining multiple normals and multiple colors per vertex. We will ...
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Publisher Resources

ISBN: 9781788629690Supplemental Content