Skip to Content
Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

Time for Action: Updating Uniforms in Real Time

Let's cover an example of how we'd update shader uniforms interactively:

  1. Open the ch03_01_goraud_lambert.html file in your browser:
  1. Notice that in this example, the controls widget is at the top right of the page. If you're curious about how it works, you can check the initControls function inside of the example code.
The Settings Widget The settings widget was created using DatGui, an open source library. While we won't cover the intuitive DatGui API, it may be useful to read the documentation and the code in the provided examples to see how it works. For more information, you can check ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL

WebGL Programming Guide: Interactive 3D Graphics Programming with WebGL

Kouichi Matsuda, Rodger Lea
3D Graphics Rendering Cookbook

3D Graphics Rendering Cookbook

Sergey Kosarevsky, Viktor Latypov

Publisher Resources

ISBN: 9781788629690Supplemental Content