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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

Advanced Techniques

In the previous chapters of this book, we covered many foundational computer graphics concepts that, ultimately, gave us the knowledge and skills to build a 3D virtual car showroom. This means that at this point, you have all of the information you need to create rich 3D applications with WebGL. However, we've only just scratched the surface of what's possible with WebGL! Creative use of shaders, textures, and vertex attributes can yield fantastic results. In these final chapters, we'll cover a few advanced WebGL concepts that should leave you eager to explore more.

In this chapter, we will cover the following:

  • Learn various post-processing effects
  • Implementing a particle system using point sprites
  • Understand how to use ...
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Publisher Resources

ISBN: 9781788629690Supplemental Content