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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

Normal Transformations

Whenever vertices are transformed, normal vectors should also be transformed so that they point in the right direction. We could consider using the Model-View matrix that transforms vertices to do this, but this approach is problematic: the Model-View matrix will not always keep the perpendicularity of normals, as illustrated by the following diagram:

This problem occurs if there is a unidirectional (one axis) scaling transformation or a shearing transformation in the Model-View matrix. In our example, we have a triangle that has undergone a scaling transformation on the y-axis. As you can see, the N' normal is no longer ...

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Publisher Resources

ISBN: 9781788629690Supplemental Content