October 2018
Intermediate to advanced
500 pages
12h 40m
English
As we progress through chapters, we will encounter common functionality (for example, design patterns, utility functions, helpers, and data structures) that we can build upon. Not only this will serve us in writing DRY code, but it will also provide a useful architecture to support an advanced 3D WebGL application by the end of this book.
Let's cover some changes that we will use in future chapters: