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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

Architecture Updates

As we progress through chapters, we will encounter common functionality (for example, design patterns, utility functions, helpers, and data structures) that we can build upon. Not only this will serve us in writing DRY code, but it will also provide a useful architecture to support an advanced 3D WebGL application by the end of this book.

DRY Don't Repeat Yourself (DRY) is a software development principle, the main aim of which is to reduce repetition of code. Write Everything Twice (WET) is a cheeky abbreviation to mean the opposite— code that doesn't adhere to the DRY principle.

Let's cover some changes that we will use in future chapters:

  1. Open common/js/utils.js in your editor to see the following code.
  2. We will use ...
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Publisher Resources

ISBN: 9781788629690Supplemental Content