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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

Point Sprites

Particle effects is a common technique used in many 3D applications and games. A particle effect is a generic term for any special effect created by rendering groups of particles (displayed as points, textured quads, or repeated geometry), typically with some simple physics simulation acting on the individual particles. They can be used for simulating smoke, fire, bullets, explosions, water, sparks, and many other effects that are difficult to represent by a single geometric model.

One very efficient way of rendering particles is to use point sprites. Throughout this book, we've been rendering triangle primitives, but if you render vertices with the POINTS primitive type, then each vertex will be rendered as a single pixel on ...

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Publisher Resources

ISBN: 9781788629690Supplemental Content