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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

Varying Definitions

While in GLSL 100, varyings are often defined in both the vertex and fragment shaders, the varying qualifier has been removed in GLSL 300 ES. That is, varying qualifiers are updated with their appropriate in and out qualifiers, depending on whether the values are provided as inputs or returned as outputs. For example, consider the following from GLSL 100:

// inside of the vertex shadervarying vec2 vTexcoord;varying vec3 vNormal;// inside of the fragment shadervarying vec2 vTexcoord;varying vec3 vNormal;

This would be changed to the following in GLSL 300 ES:

// inside of the vertex shaderout vec2 vTexcoord;out vec3 vNormal;// inside of the fragment shaderin vec2 vTexcoord;in vec3 vNormal;
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Publisher Resources

ISBN: 9781788629690Supplemental Content