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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

Post-Processing

Post-processing is the process of adding effects by re-rendering the image of the scene with a shader that alters the final image. You can think of this as the process of taking a screenshot of your scene (ideally at 60+ frames per second), opening it up in your favorite image editor, and applying various filters. The difference is, of course, that we can do so in real time!

Some examples of simple post-processing effects include the following:

  • Grayscale
  • Sepia tone
  • Inverted colors
  • Film grain
  • Blur
  • Wavy/dizzy effect

The basic technique for creating these effects is relatively simple: create a framebuffer with the same dimensions as the canvas and have the entire scene rendered to it at the beginning of the draw cycle. Then, ...

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Publisher Resources

ISBN: 9781788629690Supplemental Content