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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

Cube Maps

Earlier in this chapter, we mentioned 2D textures and cube maps for creating complex effects using images. We covered textures, but exactly what are cube maps and how do we use them?

A cube map is, very much like it sounds, a cube of textures. Six individual textures are created, each assigned to a different face of the cube. The graphics hardware can sample them as a single entity, by using a 3D texture coordinate.

The faces of the cube are identified by the axis they face and whether they are on the positive or negative side of that axis:

So far, we have manipulated a texture by specifying a texture target of TEXTURE_2D. Cube mapping ...

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Publisher Resources

ISBN: 9781788629690Supplemental Content