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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

Goraud Interpolation

The Goraud interpolation method calculates the final color in the vertex shader. The vertex normals are used to perform this calculation. Then, using a varying variable, the final color for the vertex is passed to the fragment shader. Due to the automatic interpolation of varyings provided by the rendering pipeline, each fragment will have a color that is the result of interpolating the colors of the enclosing triangle for each fragment.

Varying Interpolation The interpolation of varyings is automatic in the rendering pipeline. No programming is required.
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Publisher Resources

ISBN: 9781788629690Supplemental Content