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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing
Content preview from Real-Time 3D Graphics with WebGL 2 - Second Edition

NEAREST

Textures using the NEAREST filter always return the color of the texel whose center is nearest to the sample point. Using this mode, textures will look blocky and pixilated when viewed up close, which can be useful for creating "retro" graphics. NEAREST can be used for both the MIN and MAG filters:

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Publisher Resources

ISBN: 9781788629690Supplemental Content