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Real-Time 3D Graphics with WebGL 2 - Second Edition
book

Real-Time 3D Graphics with WebGL 2 - Second Edition

by Farhad Ghayour, Diego Cantor
October 2018
Intermediate to advanced
500 pages
12h 40m
English
Packt Publishing

Overview

Learn how to create real-time 3D graphics directly in your browser with "Real-Time 3D Graphics with WebGL 2". This book guides you through the essentials of 3D computer graphics programming using the powerful WebGL 2 API. From foundational rendering techniques to advanced graphical features, you'll gain the skills to build visually stunning, dynamic, and interactive 3D applications.

What this Book will help me do

  • Understand the rendering pipeline in WebGL and how it facilitates 3D graphics.
  • Develop the skills to model, transform, and display 3D objects in a browser environment.
  • Implement complex graphics features like lighting, shading, and camera movements.
  • Learn advanced WebGL 2 techniques to add realism and interactivity to graphics.
  • Create complete, interactive 3D applications with real-time feedback.

Author(s)

Farhad Ghayour and Diego Cantor are seasoned experts in 3D graphics and software development. With practical experience in leveraging WebGL for building highly interactive graphics, they bring their real-world insights into accessible learning material. Their books emphasize hands-on learning, ensuring readers not only understand theoretical concepts but also gain practical skills directly applicable to web development projects.

Who is it for?

This book is perfect for JavaScript developers looking to dive into the world of 3D web graphics. Whether you're familiar with other graphics libraries or entirely new to 3D programming, this book will guide you step by step. With its emphasis on hands-on learning, it's suited for anyone who is eager to create engaging web experiences using modern 3D rendering techniques. If you aim to learn WebGL 2 efficiently and effectively, this book is for you.

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Publisher Resources

ISBN: 9781788629690