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Game Programming using Qt 5 Beginner's Guide - Second Edition
book

Game Programming using Qt 5 Beginner's Guide - Second Edition

by Pavel Strakhov, Witold Wysota, Lorenz Haas
April 2018
Beginner
714 pages
18h 21m
English
Packt Publishing
Content preview from Game Programming using Qt 5 Beginner's Guide - Second Edition

Time for action – Sending a text via UDP

As an example, let's assume that we have two sockets of the QUdpSocket type. We will call the first one socketA and the other socketB. Both are bound to the localhost, socketA to the 52000 port and socketB to the 52001 port. So, if we want to send the string Hello! from socketA to socketB, we have to write in the application that is holding socketA:

socketA->writeDatagram(QByteArray("Hello!"),
                       QHostAddress("127.0.0.1"), 52001);

The class that holds socketB must have the socket's readyRead() signal connected to a slot. This slot will then be called because of our writeDatagram() call, assuming that the datagram is not lost! In the slot, we read the datagram and the sender's address and port number with: ...

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Publisher Resources

ISBN: 9781788399999