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Game Programming using Qt 5 Beginner's Guide - Second Edition
book

Game Programming using Qt 5 Beginner's Guide - Second Edition

by Pavel Strakhov, Witold Wysota, Lorenz Haas
April 2018
Beginner
714 pages
18h 21m
English
Packt Publishing
Content preview from Game Programming using Qt 5 Beginner's Guide - Second Edition

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First, we posted the request and fetched the pointer to the QNetworkReply object. Then, we connected the reply's finished signal to the mapper's slot map(). Next, we called the setMapping() method of the mapper to indicate that the sender itself should be sent as the slot's argument. The effect is very similar to the direct use of the QNetworkAccessManager::finished(QNetworkReply *reply) signal, but this way, we can use multiple slots dedicated to different purposes (with a separate mapper corresponding to each slot), all served by a single QNetworkAccessManager instance.

QSignalMapper also allows you to map with int or QString as an identifier instead of QObject *, as used in the preceding code. So, you can rewrite the ...
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Publisher Resources

ISBN: 9781788399999