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Game Programming using Qt 5 Beginner's Guide - Second Edition
book

Game Programming using Qt 5 Beginner's Guide - Second Edition

by Pavel Strakhov, Witold Wysota, Lorenz Haas
April 2018
Beginner
714 pages
18h 21m
English
Packt Publishing
Content preview from Game Programming using Qt 5 Beginner's Guide - Second Edition

Accessing C++ objects from QML

Let's say that we want to perform a heavy calculation in C++ and access it from our QML calculator. We will choose factorial for this project.

The QML engine is really fast, so you can most likely calculate factorials directly in JavaScript without performance problems. We just use it here as a simple example.

Our goal is to inject our C++ class into the QML engine as a JavaScript object that will be available in our QML files. We will do that exactly like we did it in Chapter 10, Scripting. The main function creates a QQmlApplicationEngine object that inherits QJSEngine, so we have access to the API that is already familiar to us from that chapter. Here, we'll just show how we can apply this knowledge to our ...

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Publisher Resources

ISBN: 9781788399999