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Game Programming using Qt 5 Beginner's Guide - Second Edition
book

Game Programming using Qt 5 Beginner's Guide - Second Edition

by Pavel Strakhov, Witold Wysota, Lorenz Haas
April 2018
Beginner
714 pages
18h 21m
English
Packt Publishing
Content preview from Game Programming using Qt 5 Beginner's Guide - Second Edition

Working with Qt 3D using C++

While QML is a powerful and convenient way of using Qt 3D, sometimes you may have reasons to prefer C++ over QML. For example, if your project has a large C++ codebase or your team is not familiar with JavaScript, sticking with C++ might be the right solution. If you want to extend a Qt 3D class with your custom implementation, you'll have to use the C++ approach. Additionally, if you deal with large amounts of objects, processing them in C++ may be noticeably faster than doing that in QML. Qt allows you to choose between C++ and QML freely.

The QML API of Qt 3D for the most part consists of C++ classes exposed without many changes. That means that most of the code you've seen in this chapter so far can be transparently ...

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Publisher Resources

ISBN: 9781788399999