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Game Programming using Qt 5 Beginner's Guide - Second Edition by Lorenz Haas, Witold Wysota, Pavel Strakhov

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Summary

In this chapter, you learned a number of core Qt technologies, ranging from text manipulation and containers to accessing devices that can be used to transfer or store data, using a number of popular technologies such as XML or JSON. You should be aware that we have barely scratched the surface of what Qt offers and there are many other interesting classes you should familiarize yourself with, but this minimum amount of information should give you a head start and show you the direction to follow with your future research.

In the next chapter, we will go beyond the boundaries of your computer and explore ways to use the powerful world of the modern internet. You will learn how to interact with the existing network services, check ...

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