O'Reilly logo

Game Programming using Qt 5 Beginner's Guide - Second Edition by Lorenz Haas, Witold Wysota, Pavel Strakhov

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Time for action – Drawing a textured cube

Create a new class named CubeGLScene and derive it from AbstractGLScene. Implement the constructor to forward its argument to the base class constructor. Add a method to store a QImage object in the scene that will contain texture data for the cube. Add a QOpenGLTexture pointer member as well, which will contain the texture, initialize it to nullptr in the constructor, and delete it in the destructor. Let's call the m_textureImage image object and the m_texture texture. Now add a protected initializeTexture() method and fill it with the following code:

void CubeGLScene::initializeTexture() { m_texture = new QOpenGLTexture(m_textureImage.mirrored()); m_texture->setMinificationFilter(QOpenGLTexture::LinearMipMapLinear); ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required