So far, what we did was expose ourselves to QML single objects created and initialized in C++. However, we can do much more—the framework allows us to define new QML types. These can either be generic QObject-derived QML elements or items specialized for Qt Quick.
We will start with something simple—exposing the CarInfo type to QML so that instead of instantiating it in C++ and then exposing it in QML, we can directly declare the element in QML and still allow the changes made to the widget to be reflected in the scene.
To make a certain class (derived from QObject) instantiable in QML, all that is required is to register that class with the declarative engine using the qmlRegisterType