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Game Programming using Qt 5 Beginner's Guide - Second Edition by Lorenz Haas, Witold Wysota, Pavel Strakhov

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Summary

In this chapter, you learned how to create simple graphical user interfaces with Qt. We went through two approaches: designing the user interface with a graphical tool that generates most of the code for us, and creating user interface classes by writing all the code directly. None of them is better than the other. The form designer allows you to avoid boilerplate code and helps you handle large forms with a lot of controls. On the other hand, the code writing approach gives you more control over the process and allows you to create automatically populated and dynamic interfaces.

We also learned how to use signals and slots in Qt. You should now be able to create simple user interfaces and fill them with logic by connecting signals ...

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