Q1. Which of the following programming languages is accepted by the QOpenGLShader::compileSourceCode() function?
Q2. Which virtual function of the QOpenGLWindow class should you implement to perform OpenGL painting?
Q3. When should you delete the object of your QVulkanWindowRenderer subclass?
- In the destructor of the QVulkanWindow subclass
- After deleting the QVulkanInstance object