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Game Programming using Qt 5 Beginner's Guide - Second Edition
book

Game Programming using Qt 5 Beginner's Guide - Second Edition

by Pavel Strakhov, Witold Wysota, Lorenz Haas
April 2018
Beginner
714 pages
18h 21m
English
Packt Publishing
Content preview from Game Programming using Qt 5 Beginner's Guide - Second Edition

Time for action – Implementing simple character animation

Let's try to make the player character animated in a simple way. In the materials that come with this book, you will find a number of images with different walking phases for Benjamin the Elephant. You can use them, or you can draw or download some other images to be used in place of those provided by us.

Put all images in one directory (for example, images) and rename them so that they follow a pattern that contains the base animation name followed by a frame number, for example, walking_01, walking_02, walking_03, and so on.

Next, open the Player.qml document and replace the image element showing elephant.png with the following code:

Image {    id: elephantImage property int currentFrame: ...
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Publisher Resources

ISBN: 9781788399999