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Game Programming using Qt 5 Beginner's Guide - Second Edition
book

Game Programming using Qt 5 Beginner's Guide - Second Edition

by Pavel Strakhov, Witold Wysota, Lorenz Haas
April 2018
Beginner
714 pages
18h 21m
English
Packt Publishing
Content preview from Game Programming using Qt 5 Beginner's Guide - Second Edition

Time for action – A simple analog clock application

Create a new Qt Quick Application - Empty project. To create a clock, we will implement a component representing the clock needle, and we will use instances of that component in the actual clock element. In addition to this, we will make the clock a reusable component; therefore, we will create it in a separate file and instantiate it from within main.qml:

Window {
    visible: true
    width: 640
    height: 480
    title: qsTr("Hello World")

    Clock {
        id: clock
        anchors {
            fill: parent
            margins: 20
        }
    }
}

We use the anchors property group to expand the item to fit the whole window except for the 20-pixel margin for all four sides.

Before this code works, however, we need to add a new QML file for the Clock ...

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Publisher Resources

ISBN: 9781788399999