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Game Programming using Qt 5 Beginner's Guide - Second Edition by Lorenz Haas, Witold Wysota, Pavel Strakhov

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Accelerators and label buddies

Now, we will focus on giving the dialog some more polish. The first thing we will do is add accelerators to our widgets. These are keyboard shortcuts that, when activated, cause particular widgets to gain keyboard focus or perform a predetermined action (for example, toggle a checkbox or push a button). Accelerators are usually marked by underlining them, as follows:

We will set accelerators to our line edits so that when the user activates an accelerator for the first field, it will gain focus. Through this, we can enter the name of the first player, and, similarly, when the accelerator for the second line edit ...

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