Our simple application loads an image and centers it in the view. Then, there is a PinchArea item filling the view area that is told to operate on the image object. We define the range of the scaling and rotating of the item. The rest is left to the PinchArea item itself. If you start interacting with the application, you will see the item rotate and scale. What really happens behind the scenes is that PinchArea modifies the values of the two properties each Qt Quick item has—rotation and scale.