April 2018
Beginner
714 pages
18h 21m
English
The goal of the game we are trying to implement is to collect coins. We will spawn coins now and then in random locations of the scene.
Create a new QML Document and call it Coin.qml. In the editor, enter the following code:
Item { id: coin Rectangle { id: coinVisual color: "yellow" border.color: Qt.darker(color) border.width: 2 width: 30; height: width radius: width / 2 anchors.centerIn: parent transform: Rotation { origin.x: coinVisual.width / 2 origin.y: coinVisual.height / 2 axis { x: 0; y: 1; z: 0 } NumberAnimation on angle { from: 0; to: 360 loops: Animation.Infinite running: true duration: 1000 } } Text { color: coinVisual.border.color anchors.centerIn: parent text: "1" } }}
Next, open the document ...
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