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Game Programming using Qt 5 Beginner's Guide - Second Edition
book

Game Programming using Qt 5 Beginner's Guide - Second Edition

by Pavel Strakhov, Witold Wysota, Lorenz Haas
April 2018
Beginner
714 pages
18h 21m
English
Packt Publishing
Content preview from Game Programming using Qt 5 Beginner's Guide - Second Edition

Have a go hero – improving the game

Try to make your own modifications to the game. For example, you can notify the player about an invalid move by flashing the background color or the color of the foundation object. You can even add a 3D text to the scene using the ExtrudedTextMesh component. Try to play with different easing modes to make the animations look better.

The properties and functions of the Scene object are visible to the outside world, but they really are implementation details. You can fix that by putting them into an internal QtObject, as we described in Chapter 12, Customization in Qt Quick.

Qt 3D is very flexible when it comes to rendering. While it's straightforward to use with the simple ForwardRenderer, you can create ...
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Publisher Resources

ISBN: 9781788399999