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Game Programming using Qt 5 Beginner's Guide - Second Edition
book

Game Programming using Qt 5 Beginner's Guide - Second Edition

by Pavel Strakhov, Witold Wysota, Lorenz Haas
April 2018
Beginner
714 pages
18h 21m
English
Packt Publishing
Content preview from Game Programming using Qt 5 Beginner's Guide - Second Edition

Time for action – Rendering the pieces

Now that we can see the board, it is time to put the pieces on it. We will use images for that purpose. In my case, we found a number of SVG files with chess pieces and decided to use them. SVG is a vector graphics format where all curves are defined not as a fixed set of points but as mathematic curves. Their main benefit is that they scale very well without causing an aliasing effect.

Let's equip our view with a registry of images to be used for "stamping" a particular piece type. Since each piece type is identified with char, we can use it to generate keys for a map of images. Let's put the following API into ChessView:

public: void setPiece(char type, const QIcon &icon); QIcon piece(char type) const; ...
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Publisher Resources

ISBN: 9781788399999