April 2018
Beginner
714 pages
18h 21m
English
First, we need to check whether the player provided an init function and execute it. We'll do it in the Scene::start() function:
for(int team = 0; team < TEAM_COUNT; team++) {
QJSValue script = m_teamScripts.value(team);
if (script.isUndefined()) {
continue;
}
if (!script.hasProperty("init")) {
continue;
}
m_jsEngine.globalObject().setProperty("field", m_sceneProxyValue);
QJSValue scriptOutput = script.property("init").call();
if (scriptOutput.isError()) {
qDebug() << "script error: " << scriptOutput.toString();
continue;
}
}
In this code, we use isUndefined() to check whether the code was provided and parsed successfully. Next, we use hasProperty() to check whether the returned object contains ...
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