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Game Programming using Qt 5 Beginner's Guide - Second Edition by Lorenz Haas, Witold Wysota, Pavel Strakhov

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Time for action - Making the coins explode

The implementation of checkColliding() looks like this:

void MyScene::checkColliding(){    for(QGraphicsItem* item: collidingItems(m_player)) {        if (Coin *c = qgraphicsitem_cast<Coin*>(item)) {            c->explode();        }    }}

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