Skip to Content
ActionScript for Flash MX: The Definitive Guide, Second Edition
book

ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced content levelIntermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
124
|
Chapter 5: Operators
When the operands have disparate datatypes, the interpreter performs a type conver-
sion before performing the comparison. Here are the rules the interpreter follows:
1. If both operands are of the same type, compare them and return the result. (If
null is compared to undefined, true is returned.)
2. If one operand is a number and the other operand is a string, convert the string
to a number and go back to step 1.
3. If one operand is a Boolean, convert the Boolean to a number (
true =1,false =
0) and go back to step 1.
4. If one operand is an object, invoke the valueOf() method of the object to con-
vert it to a primitive type. Return
false if this is not possible. Otherwise, go back
to step 1.
5. Return
false if the previous steps don’t obtain a valid result.
Note that if one operand is an object and the other is a Boolean, the Boolean will be
converted to a number and compared to the primitive value of the object. This
means that
someObject = = true is normally false, even if someObject exists, because
someObject is converted to a number or a string for the comparison, while true is
converted to the number 1. To force
someObject to be treated as a Boolean in a com-
parison, use the Boolean() function, like this:
Boolean(someObject) = = true // Returns true if someObject ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

ActionScript 3.0 Game Programming University, Second Edition

ActionScript 3.0 Game Programming University, Second Edition

Gary Rosenzweig
ActionScript 3.0 Bible

ActionScript 3.0 Bible

Roger Braunstein
ActionScript 2.0 Language Reference for Macromedia® Flash® 8

ActionScript 2.0 Language Reference for Macromedia® Flash® 8

Francis Cheng, Jen deHaan, Robert L. Dixon, Shimul Rahim

Publisher Resources

ISBN: 059600396XCatalog PageErrata