Skip to Content
ActionScript for Flash MX: The Definitive Guide, Second Edition
book

ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
Passing Information to Functions
|
185
3. Place an instance of ballSymbol on Layer 1.
4. Name the ballSymbol instance
ball.
5. On frame 1 of Layer 1 of the main movie timeline, attach the following code:
// Store a portable reference to the main timeline.
_global.mainTimeline = this;
function moveBall () {
mainTimeline.ball._x += 10;
mainTimeline.ball._y += 10;
}
As a matter of good form, functions should not access external timeline variables
(such as ball) directly. Therefore, we access ball through our application’s global
reference to the movie’s main timeline. With the function moveBall( ) defined, we
can move the
ball clip diagonally by calling the moveBall( ) function. Add the follow-
ing code to the existing code on frame 1.
moveBall();
The ball moves diagonally down and to the right. (Note that the origin (0, 0) is in the
upper left of the main Stage. Increasing values of
_x move the ball to the right, but,
unlike the Cartesian coordinates, increasing values of
_y move the ball down, not up.)
Our moveBall() function is convenient, but it lacks flexibility. It works only on one
movie clip (
ball), it moves ball in only one direction, and it always moves ball the
same distance.
A well-designed function should work in many circumstances. We can generalize our
moveBall() function so that
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Essential ActionScript 3.0

Essential ActionScript 3.0

Colin Moock
ActionScript 3.0 Bible

ActionScript 3.0 Bible

Roger Braunstein

Publisher Resources

ISBN: 059600396XCatalog PageErrata