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ActionScript for Flash MX: The Definitive Guide, Second Edition
book

ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
144
Chapter 6
CHAPTER 6
Statements
We saw in earlier chapters how ActionScript stores and manipulates data. In this
chapter we’ll see how to do things with that data. We’ll give Flash instructions in the
form of statements, or phrases of code that instruct the interpreter to perform a speci-
fied task.
To make something happen in Flash—whether stopping a sound, playing a movie,
running a function, or repeatedly executing some code—we use a statement. In fact,
an ActionScript program can be defined as nothing more than a list of statements
that tell the interpreter what we want Flash to do. Here, for example, is an entire
ActionScript program, which consists of four statements and tells the interpreter to
load a web page into the browser:
var protocol = "http"; // Statement 1
var domain = "www.moock.org"; // Statement 2
var path = "webdesign/flash/"; // Statement 3
getURL(protocol + "://" + domain + "/" + path); // Statement 4
Scripting a movie with ActionScript is simply a matter of attaching statements to
frames, movie clips, and buttons. Unless instructed otherwise, Flash performs each
statement in the order in which it appears in the script (later we’ll explore how and
when Flash decides which script to execute). This chapter explores the syntactic
makeup of statements and lists the general ...
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Publisher Resources

ISBN: 059600396XCatalog PageErrata